![]() ![]() It is wise to have any needed manpower and equipment ready in the national stockpile before changing the template of a division that may be expected to face combat in the near future. When a template is changed, all divisions that are based on that template immediately place orders for additional needed manpower and equipment and return any manpower or equipment that is now surplus to the national stockpile. Land experience is not charged until the changes are saved using the Save button on which the total cost is also shown, so players can experiment and analyze the results of changes before making a decision. Certain technologies that unlock new battalion types, such as mountaineers, also create basic templates for them. New templates may be created by either using the Duplicate button to make a duplicate of a template, giving it a name different from existing templates, and then making modifications to a template as described below, or by selecting the name and pressing "Create Empty". Division templates may be created and modified by spending army experience. Each country starts with one or more division templates that may be used to order recruiting and deployment of new land units. The composition of each division is specified by its division template. If you spot a mistake then you are welcome to fix it. There's a lot of information not written in the interface, you can only learn it after failing your way through and frustrating the hell out of yourself, as I initially did when, for example, not understanding why I can't launch 2 invasions of 10 divisions if the limit is 10 divisions (the limit turned out to be global, so either 2 invasions of 5 divisions or 1 invasion of 10 divisions allowed).This is a community maintained wiki. There's also the great trick that you can replace naval superiority with air superiority in an air zone, that's also very good to know. ![]() I'll totally admit that the interface is terrible, but after dozens of invasions I think I've learned everything about them and all the annoying problems they have. Tell me what problem you seem to have, what steps you have taken etc. The problem is that the interface is poor in explaining. To all people complaining about how the invasions work - they're not broken, they work exactly as intended. That way you won't need to wait the full 70 days just to start preparing another invasion if you don't have more advanced transport tech. Then just switch the general to a combat one when the troops land and re-use the general. Why? You will quickly earn the "Invader" trait for that general, which means that invasion preparation time is SIGNIFICANTLY decreased (by about 20%, I believe). To remedy this mechanic - I suggest always using a single general for all amphibious invasions. The division limitations for invasions are the total number you can have across all planned invasions. If you already have 10 divisions planning an invasion - you can't have 10 other divisions planning an invasion too if you're on basic invasion tech. ![]()
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